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Tekken 3 is the third installment in the Tekken fighting game series. It was the first game released on Namco's System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was the last installment of Tekken for the PlayStation. It was released for the PlayStation in 1998, and in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is widely regarded as one of the greatest video games of all time.

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With 2002's WWE Raw PC being the only viable Wrestling PC game around, the game filled a void for many players who could now have a real wrestling PC game. but that void lasted for six years, although there was many mods coming out, there was not yet a FULL conversion of the entire game, (WWE Raw: Ultimate Edition was aiming for this but was never released). Later RMU released Raw Legend edition and Raw Total Edition which were pretty good.
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In the Boxing Manager the player follows in the footsteps of legendary boxing promoters, as he walks the long and winding road to the top of the business. Starting out with a small stable and two unknown talents, he will be able to train and manage up to 30 fighters later in the game.Negotiate contracts of fighters and staff from around the world, manage your fighterÆs training, set up their bouts and determine the strategy during the spectacular fights. The slick menus give you total control over all aspects of your boxing stable.Manage your finances and collect the funds to sign better boxers and better staff, in order to be able to set up bigger and bigger live events for your fighters and market them via TV, radio and newspaper.The slick menus, realistic 3D bouts and faithful, motion-captured animations guarantee for authentic boxing atmosphere throughout. In addition, the in-game editor allows you to create new fighters and individually determine their looks, as well as their strengths and weaknesses.
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Did you ever watch the prison movie The Shawshank Redemption and wished you could be the warden running the place? If so, there's a slight chance you might be interested in checking out Prison Tycoon 4: SuperMax. Yep, that's right. It's a tycoon simulator featuring prison as its setting. It's also the fourth installment in a series you've probably never heard of. While SuperMax sounds like a chain of oversized grocery stores, no such thing is involved. Although, I'd much rather be at a grocery store, than play this prison of a game. From playing Prison Tycoon 4, I can see why the warden from The Shawshank Redemption shot himself in the head.Essentially, you should avoid this game like Sean Connery tries to avoid The Rock. While there's nothing necessarily wrong with a prison game based on the tycoon formula, Prison Tycoon 4's biggest problem is its execution. First of all, this game comes with no manual, not even an insert. Most importantly, there is no in-game tutorial. While this wouldn't really hurt, say, racing games or point-and-click adventures, developers should get locked-up for not including in-game tutorials for strategy management games. It gets exponentially more painful when you couple this with an unintuitive interface.Throughout your time as the warden, you will be confronted with all of the tasks of running a prison. This means acquiring inmates, managing your economy, assigning people jobs, and yes, you'll sometimes need to issue a beat down. You'll do this from a top-down isometric camera angle. But all of this is severely hindered by a lack of an in-game tutorial. As a result, you'll often know what to do, but not how to do it. It gets even hairier when you do know what to do, but your commands don't work.One time I wanted to break up a fight, so I tossed some tear gas at the warring prisoners, but nothing really happened. They proceeded to beat the living snot out of each other. You can try to send prisoners to their cells by putting things in lockdown mode, but a lot of them won't retreat to their quarters; and the ones that do come back out after a few seconds. So you'll then want to send a guard to break up the fight, but figuring out how to do that without proper instructions is extremely frustrating.Since it's pretty much impossible to tell the difference between a guard and a prisoner in the yard, you'll have to open up the submenu. From there you click on the guard tab, select a specific guard, look at the minimap to check the whereabouts of the guard, close the submenu, investigate the most recent known whereabouts of the guard, locate and right mouse click the guy (you can't create a drag box to select anything in this game), move him into the action, right mouse click on a troubled prisoner, and select the beat-him-up icon. By the time you try to initiate all of this, a prisoner might have already died. If this all sounds convoluted it is. The whole game is like this, and it really hurts to not have a proper tutorial.Trying to be the responsible warden, I tried to break up the action as best as possible by separating different gang members into separate work environments. As it turns out, assigning prisoners different jobs is another painful task. You would think that all you would have to do is to select a prisoner and right click on the area you want him to work at. But that's too simple and intuitive for Prison Tycoon 4. To assign a prisoner a job, you have to open up the submenu, click on the prisoner tab, check the minimap at the top of the screen, select a building you want him to work in, select a position you want him to work at, and finally exit out of the window. After you've done that, the prisoner may still not listen to you. So what you have to do then is open up that submenu again, click on the prisoner tab, select the specific prisoner you wish to command, and edit his daily routine so that he works as much as possible. However, even after that, prisoners would still disobey me. So then I tried sending a guard over to teach him a lesson. Once the prisoner was beaten up, he scampered off to the medical facility. After that, he went off and did his own thing. While you can order your staff around, you can't directly control your prisoners.Once you successfully get them to work, you'll be disappointed to see that the interface doesn't easily allow you to track your prisoners' work progress. The menus only tell you that your prisoner is scheduled to work, but it doesn't tell you where. Thus, to see if he's doing his job, you've got to once again navigate through the submenu, click on the prisoner, and see if he's following instructions.But managing people isn't the only part of this game. It wouldn't be a tycoon game if you couldn't construct and destroy various buildings. As the warden, you can build housing, recreational, security, medical, work, and staff buildings; most of which have advisors that give you nearly worthless tips. Once you select a building and plant it to the ground, it will rapidly grow before your eyes. However, without indoor furnishings, they will merely be a worthless shell. Building a dormitory? Prisoners won't be shipped over to your yard until you equip them with beds, and what good is an office building with no offices? To construct within buildings, you must first click on the building to "enter" it; which basically crops off the roof and locks the camera right on top of the structure. Here you can spend money to deploy rooms and other furnishings.However, whenever you figure something out on your own, another problem arises which pretty much summed up my whole entire Prison Tycoon 4 experience. I can't stress how unintuitive this interface is. The game will throw icons at you and expect you to know what they mean. Certain prisoner's sentences will be listed as "3." Well, three what? Days? Weeks? Years? The saving icon looks like the loading icon, and vice-versa. Everything is simply too unpolished and it all reeks of bargain bin.I wish I could say that the game's graphics are decent, but unfortunately they also suck. Hey, at least the game is consistent! The visuals look dated, the textures leave something to be desired, colors are drab, and everything is low polygonal. The best thing about this game is the music. While the score is far from good, unlike nearly everything else in this game, the tunes don't make me want to blow my brains out.
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These games are the official game adaptations of the movie Spider-Man 2. The home console (PS2, GC, Xbox) versions of this game have the feature of allowing the player to swing around Manhattan, Roosevelt, Ellis, and Liberty Islands. The other versions of the game feature more linear side-scrolling and platform sections with less emphasis on the free play experience of the home console versions. The PC version is aimed towards a much younger audience.[1]This game's roster of Spider-Man villains includes the Shocker, Rhino, Mysterio, and Doctor Octopus. While street thugs only have handguns, machine guns, crowbars and their fists to protect them, the super-villains and their minions have their various unique powers and weapons that they use to either steal, cause terror or defeat Spider-Man. At the end of the game, it becomes possible to unlock a warehouse in which the player can again fight villains such as Shocker, Rhino, Doctor Octopus, and an additional boss, Calypso, who is not found elsewhere in the game.
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